gellin
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Post by gellin on Jan 16, 2014 13:08:40 GMT -5
I think he wants to use your ZR2 textures in ST3.
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gellin
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Post by gellin on Jan 16, 2014 12:50:34 GMT -5
I have no intentions of implementing height variations to ST3. I have nothing against them, I'm just choosing to keep ST3 more like the first game.
I've chosen to implement the enemies that I think could be seamlessly inserted into the original game (ie monsters from the ocean, jungle, caves, and the graveyard). I think I've implemented every ST2 enemy that I intend to for the foreseeable future.
I think it's better to think of my game more as a ST Level Editor rather than a full on sequel currently.
Eventually, I will be adding brand new dungeons, enemies, bosses, etc but time is at a premium these days.
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gellin
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Post by gellin on Dec 29, 2013 22:49:29 GMT -5
Happy Holidays everyone!
This year I got a 3DS XL - Zelda Special Edition and Batman: Arkham Origins.
I just bought a house last month so I guess you can say that's a pretty big Christmas present too!
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gellin
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Posts: 560
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Post by gellin on Aug 28, 2013 21:24:10 GMT -5
Near the start of chapter 7 there's a room with spike shoes in it. I wasn't aware of this room until a few years ago when I was fixing up the ST1 maps to put on the website. I guess I was always so excited to get the vitamin-x that I completely overlooked the crack in the wall. I honestly didn't believe it was there and had to pop the game back in and confirm.
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gellin
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Rift
Aug 28, 2013 21:16:23 GMT -5
Post by gellin on Aug 28, 2013 21:16:23 GMT -5
I played this back when it first launched. I can't really comment on noob-friendly or the community as I'm sure it has changed quite a bit since I last logged in.
I remember having a blast closing rifts with everyone but the questing was soulless and boring. I still made it to level 50 though doing rifts and dungeons.
I think I was Defiant on Wolfsbane as well... I'd have to download the client again to confirm.
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gellin
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Post by gellin on Aug 10, 2013 10:42:51 GMT -5
Welcome to the island! Enjoy your stay
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gellin
Administrator
startropics.com
Posts: 560
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Post by gellin on Aug 2, 2013 21:13:18 GMT -5
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gellin
Administrator
startropics.com
Posts: 560
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Post by gellin on Jun 15, 2013 11:15:00 GMT -5
Are you doing something to limit the fps in your game? If not, and you are doing pixels per frame, if my computers gets more fps than yours, then Mike will move much faster for me.
You could investigate a solution like Mike being able to so many pixels per second. This would allow any computers regardless of how fast they are to move at the same rate.
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gellin
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Posts: 560
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Post by gellin on Jun 11, 2013 13:09:01 GMT -5
I think they're responsible for the new Donkey Kong game.
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gellin
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Post by gellin on Jun 11, 2013 9:57:15 GMT -5
Well... it wasn't in their Nintendo Direct stream today. Mabye next year
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gellin
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Posts: 560
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Post by gellin on Jun 3, 2013 20:16:47 GMT -5
Hey everyone - it's been awhile since there's been any new developments for ST3. I hope you're all happy with what I've got to show off today. Since everyone love playing as Mike Jones, and everyone loves playing as Mica. I present to you the Mike and Mica team-up! youtu.be/x6YL3O30qyo
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gellin
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Posts: 560
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Post by gellin on Jun 2, 2013 18:53:25 GMT -5
Hey guys - I was wondering what software you recommend to record something on your computer. Let's say I wanted to record some ST3 footage with audio and save that out to a movie that I could put on youtube. Let me know what you all would use.
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gellin
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Post by gellin on Jun 2, 2013 18:42:56 GMT -5
For what it's worth, no one has contacted me yet about trying to get their domain name back yet... I would expect that most companies would acquire the domain so that people can access it soon after the announcement.
I hope I'm wrong though. It's exciting to think about regardless.
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gellin
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Post by gellin on Mar 3, 2013 14:44:39 GMT -5
Nope. I don't think the engine supports that at this time.
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gellin
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Post by gellin on Feb 25, 2013 21:21:33 GMT -5
Hey! You bet this editor is still being worked on, although it's been close to a year since I've released an update... Room templates are pretty much in there already. You can use Ctrl + C to copy and Ctrl + V to paste a room. Those options can also be found under the Edit menu in the editor. This will copy 95% of the stuff. It looks like it doesn't copy treasure chests, the warp room, area triggers, or dialogue at this time. I'll update it to copy the remaining data. 4 direction movement should be easy to implement in the area properties. Yeah, yeah... everyone wants bosses I don't make any promises but after many years and numerous requests, it might be time. I've always held off on those because I wanted to implement new bosses. Unfortunately, I've never found anyone to help make any new boss images. Good call on the boss music. That'll be trivial to toss in. The weapon selection is a heavily requested feature as well. I'll see what I can do. As far as $$ is concerned, don't worry about it. I do it simply for the challenge and pleasure that everyone gets out of it. The biggest motivator for me is everyone using it and posting things about it here
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