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Post by CelestialHusky on Nov 26, 2006 21:16:16 GMT -5
Yeah, I love the random enemies idea based on hearts. Now we need to come up with something you get other than surviving. If you plan on making items carry over from dungeon to dungeon you could get a weapon or hearts, or a medicine or something on completion. Maybe add a sort of experience points to get something? *Slams fist down* Now, I'm concerned. Folks, let's keep something in mind. This game is supposed to be number 3 in the STARTROPICS series, not Final Fantasy, not Kingdom Hearts... Why did we all like the first games so much? We all have our reasons, but look back at the first two. They are not inasmuch RPG's as what some of these ideas are beginning to form into. Random enemy battles in the overworld (though I am in favor of the random deep sea battles mentioned earlier)? Experience points? Random upgrades in the overworld? Hell, why don't we rename it "Final Fantasy 1.747, Under the Southern Cross" ?? I like the random deep sea battles idea mentioned, but not in a massive quantity, I like adding in that great tile set from Chapter 6, I like the random enemy feature for DUNGEONS ONLY, and the fact that items like medicines should carry over from one dungeon to the next. I'm not following the logic to where the random enemy idea, and the item carryover would require something along the lines of experience points and the such. As for incorporating the underwater dungeon layouts, who said that one or more of your dungeons in the game couldn't be underwater? *Sub-C has located a missing "whatever searching for: tetrad i.e." at this point, we must dive to get to it Mike!* If there are extra items, like extra life containers, turbo drive, or a weapon, along with other things, that are optional, why not require Mike to go through a separate dungeon to get them, instead of seemingly "randomly" hide them all over the place... Yes, I know, that was blunt, I'm sorry, but the thought of making an ST3 that resembles Final Fantasy more than the original ST makes me cringe... My thoughts. Then again, it's your game gellin, do what you feel best... Sadly, neither of you understood what I meant by "like experience points" I didn't mean for leveling up... I meant something similar on how ST1 your "score" is literally pointless. So make it something more useful, as by weapons i meant things like the laser gun, or bolas and the like. By requiring a set amount of experience points and when you reach that much, it turns into say, a medicine or a limited weapon... You weren't even thinking when I had brought that up. I'm willing to bet the first thing you thought of was "getting levels? and more than just the 3 default weapons? wtf?" if that's what you were thinking your wrong. I hope I just explained it better. -Miles
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Coralcola
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Post by Coralcola on Nov 26, 2006 22:10:44 GMT -5
Sadly, neither of you understood what I meant by "like experience points" I didn't mean for leveling up... I meant something similar on how ST1 your "score" is literally pointless. So make it something more useful, as by weapons i meant things like the laser gun, or bolas and the like. By requiring a set amount of experience points and when you reach that much, it turns into say, a medicine or a limited weapon... You weren't even thinking when I had brought that up. I'm willing to bet the first thing you thought of was "getting levels? and more than just the 3 default weapons? wtf?" if that's what you were thinking your wrong. I hope I just explained it better. While that does sound a bit more acceptable, at least in my book, than experience points (reminds me sorta kinda like loot(in terms of experience) from World of Warcraft, or just money for buying items from a multitude of other games, if I understand what you're getting at this time) I'm not totally sold on the idea. My thought process is that we don't want to give away too many chances at the player getting more medicines/weapons/aide that make the game any easier, now do we?? *Maniacal laughter ensues* Gellin also said he doesn't wanna have items carry over from one dungeon to another, which, basically, would almost kill that idea anyway. However, I will say, I am in 100% agreement with ya Miles that, if points were to be used in ST3, they DO need to be given a purpose. Exactly what, I'm not sure... OH YEAH, and BTW, this is just a reminder I'm not bashing the FF series. I like the classic FF's, but for their own reasons. ST, IMHO, is in a league of its own, with a format of its own, both which shouldn't be too terribly fiddled around with, as I liked it all perfectly as it was the first go around. When I'm giving my opinions on this stuff, this is the basic premise I've gone by, and always have... ;D
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Post by CelestialHusky on Nov 26, 2006 22:19:49 GMT -5
Sadly, neither of you understood what I meant by "like experience points" I didn't mean for leveling up... I meant something similar on how ST1 your "score" is literally pointless. So make it something more useful, as by weapons i meant things like the laser gun, or bolas and the like. By requiring a set amount of experience points and when you reach that much, it turns into say, a medicine or a limited weapon... You weren't even thinking when I had brought that up. I'm willing to bet the first thing you thought of was "getting levels? and more than just the 3 default weapons? wtf?" if that's what you were thinking your wrong. I hope I just explained it better. While that does sound a bit more acceptable, at least in my book, than experience points (reminds me sorta kinda like loot(in terms of experience) from World of Warcraft, or just money for buying items from a multitude of other games, if I understand what you're getting at this time) I'm not totally sold on the idea. My thought process is that we don't want to give away too many chances at the player getting more medicines/weapons/aide that make the game any easier, now do we?? *Maniacal laughter ensues* Well, also when I brought up the idea of the random water battles. The idea was to not have the battles be repeatable. Only hidden. So really there's no way you could do the same battle over again. You couldn't "farm" points. Only the ones that were given to you, which would still be hidden throughout the water anyway. So the lines of getting to much... I don't think would be a problem. -Miles
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Dood77
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Post by Dood77 on Nov 27, 2006 16:13:42 GMT -5
I see this topic has gotten a little heated as of late... What i suggest for the points is, the more you have, the nicer things people say to you in the village. And of course the same goes for less points. As for calculating points, you could set each dungeon to a max # of points, and you start out with that at the beginning, and it slowly decreases with time, as well as subtracts a certain amount when you die/gameover. it could also increase with each secret/item found and each enemy killed. The points are then accumulated at the end, with a table showing where you gained/lost. The points are then added to your total.
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CKY2K
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Post by CKY2K on Nov 27, 2006 20:23:00 GMT -5
Hey gellin your screenscrolling is a little off. It should be like this: if you're outside red then you should scroll Also the game freezes if you enter a wide area twice/ enter wide area after dieing at least once
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gellin
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Post by gellin on Nov 27, 2006 21:43:54 GMT -5
It's great to see some fresh blood popping in here with your suggestions/problems. As with your suggestion dood, I'm not entirely sure if I'm even going to have points in the game right now. If they're in, maybe it could do something small like you said or maybe they will just be in there and I'll store your high scores after you beat the game and it is just something minor to try and beat your high score if you play through again. Who knows...
As for your experience, CKY2K, that glitch you found where the water tile is near the edge of the screen and you hop out of the room. That's been in there almost since I started the game. I consider it more of poor level design rather than a glitch at all. It's just something that those making the levels have to deal with. I like the scrolling the way it is right now so that will not be changing. I'm not making the exact same game as the first so while much of it is identical, I've made subtle changes here and there. I have never experienced that freeze that you are getting and I just tried to replicate it a little bit ago and failed. You may have to send me your level so I can see what's going on with it. Check your PMs
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Coralcola
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Post by Coralcola on Nov 28, 2006 11:56:00 GMT -5
I see this topic has gotten a little heated as of late... What i suggest for the points is, the more you have, the nicer things people say to you in the village. And of course the same goes for less points. As for calculating points, you could set each dungeon to a max # of points, and you start out with that at the beginning, and it slowly decreases with time, as well as subtracts a certain amount when you die/gameover. it could also increase with each secret/item found and each enemy killed. The points are then accumulated at the end, with a table showing where you gained/lost. The points are then added to your total. I could see that being an interesting little feature. I wouldn't mind that so much if you ask me, but that's just my opinion. Oh, and I really wouldn't call it a heated discussion, more like, in my case, a bit of obsessive paranoia about having my favorite VG title become something I don't think it personally should. Then again, if I were to gripe about what it is "becoming", I guess I should shut up, put up, and make my own ST3, which is a bit more than impossible right now...
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CKY2K
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Post by CKY2K on Nov 28, 2006 14:56:19 GMT -5
Hey gellin do you still have your Game Maker version of this?
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gellin
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Post by gellin on Nov 28, 2006 17:51:48 GMT -5
Hey gellin do you still have your Game Maker version of this? Yeah I do. It's funny how bad it is compared to what I have now though.
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Post by CelestialHusky on Nov 29, 2006 14:59:08 GMT -5
Hmm, running the level editor building a room, and WHAM got this, whatever this means...
-Miles
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CKY2K
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Post by CKY2K on Nov 29, 2006 15:08:36 GMT -5
Yeah the new one is REALLY better, but I was wondering if I could use your engine to see if I could tweek it. May I?
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gellin
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Post by gellin on Nov 29, 2006 22:03:30 GMT -5
Miles, are you able to repeat that error at all? If so, can you tell me the exact steps you took to get that to happen. If not, I'm not going to worry about it since that error is very hard to track down.
CK, I'm not giving out the GameMaker version. It is extremely bad and difficult to work with. You'll be much better off creating rooms with the new game/editor. If you have any ideas that you want in, feel free to let me know and if I like them I can add them in for you.
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CKY2K
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Post by CKY2K on Nov 29, 2006 22:45:53 GMT -5
Well I've made my own engine. I'm trying to simulate the ST1's movement system. It's going pretty good, just need to fix some bugs which I know how to fix, just lazy at the moment. I threw away my old movement since it was glitchy.
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Post by CelestialHusky on Nov 30, 2006 12:36:03 GMT -5
Miles, are you able to repeat that error at all? If so, can you tell me the exact steps you took to get that to happen. If not, I'm not going to worry about it since that error is very hard to track down. Heh, I've tried a few times to get this error back, no dice... I will let you know if I get it again though, or anything similar to it. On a side note, when you said the next major update would let us "create our own startropics" what were you referring to exactly? Just connecting dungeons to over world and such? Or the ability to place NPC's in town and give them text to say, trigger actions in villages, and all that? I was more or less just thinking you meant to connect dungeons to landmass. Correct me if I'm wrong though. :3 -Miles
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gellin
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Post by gellin on Nov 30, 2006 12:44:57 GMT -5
On a side note, when you said the next major update would let us "create our own startropics" what were you referring to exactly? Just connecting dungeons to over world and such? Or the ability to place NPC's in town and give them text to say, trigger actions in villages, and all that? I was more or less just thinking you meant to connect dungeons to landmass. Correct me if I'm wrong though. :3 -Miles Well the update that I'll be putting out this weekend will just give you the ability to create the villages. The next update after that, whenever I finish it, will allow you to combine all of your villages/overworld/dungeons and make it start to flow like a real game. It will also give you the ability to place the NPC's in the town and give them text to say like you mentioned above. I'm not exactly sure of what else it will be capable of yet.
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