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Post by Michael Jones on Apr 16, 2015 2:59:24 GMT -5
So apparently two of the music tracks in our favorite game are actually broken! I always thought that the background sound on the overworld map sounded a little bit strange, although the music from the Mica conversation being broken came as a complete surprise. I always thought that it was a great track before, although being able to hear it how it was intended to be really is awesome! It's incredible just what kinds of things can be discovered in old games so many years after they were released!
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Coralcola
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Forget the Hollywood mess. If I was host, I'd have Wheel tape on C-Island. :)
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Post by Coralcola on Apr 16, 2015 21:21:45 GMT -5
Since I was relatively young, I did pay attention to the "bodda badda bodda badda" sound that he's talking about in the background of the overworld theme, and just, naturally, thought that was how it was supposed to sound. I always thought it gave the song a little more of a... "tribal" touch to it or something? I noticed it didn't play over the entire tune, but didn't think anything of it. The way it was actually meant to sound is, of course, still awesome, it's just providing that background percussion over the entire track instead of different segments of it. The Argonian theme... wow. I also noticed that short "boowwwwww" background bass portion too years ago that clued him in to the error and, of course, just thought that was intentional. Hearing the bass line over the entire song definitely gives it a more... "spacy" or darker feel overall. If you've worked with hexadecimal or binary coding before, you can definitely relate to what he says near the end. Including an extra 0 by accident can make an entire civilization's worth of a difference...
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Post by Michael Jones on Apr 16, 2015 22:43:25 GMT -5
If you've worked with hexadecimal or binary coding before, you can definitely relate to what he says near the end. Including an extra 0 by accident can make an entire civilization's worth of a difference... Haha absolutely! As he mentions in the video though, it is really strange that it would be corrupted like that unless the music was written in manually. I almost wonder if someone decided to take the bass out on purpose, as the song still sounds really nice without it.
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Coralcola
Global Moderator
Forget the Hollywood mess. If I was host, I'd have Wheel tape on C-Island. :)
Posts: 1,981
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Post by Coralcola on Apr 17, 2015 15:22:09 GMT -5
If you've worked with hexadecimal or binary coding before, you can definitely relate to what he says near the end. Including an extra 0 by accident can make an entire civilization's worth of a difference... Haha absolutely! As he mentions in the video though, it is really strange that it would be corrupted like that unless the music was written in manually. I almost wonder if someone decided to take the bass out on purpose, as the song still sounds really nice without it. I wonder the same thing... Perhaps one of the slew of questions we'll have to ask in case we ever one day get to interview the StarTropics devo team? I don't recall hearing of an individual NES game that employed both of these methods of composing music in the development process. Maybe this is also the same reason the 300+bit overworld theme wasn't fixed, in that what ended up coming out still sounded just as good and wouldn't require extra time that late in development?
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