zocom7
Coralcolian Villager
Posts: 19
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Post by zocom7 on Jan 8, 2014 19:17:13 GMT -5
Has it been all this time no one, and I mean no one in the community has attempted to create and release the other seven chapters of dungeons from the original StarTropics to this remake of the ST3 game?
I would do it all the way just for the dungeons and maybe the dungeons from ST2 as well, but it lacked the rest of the ST2 enemies and of course the higher cliff layout that the creator has yet to implement.
I mean the latest update of ST3 didn't make much difference without the remade dungeon levels included.
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gellin
Administrator
startropics.com
Posts: 560
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Post by gellin on Jan 16, 2014 12:50:34 GMT -5
I have no intentions of implementing height variations to ST3. I have nothing against them, I'm just choosing to keep ST3 more like the first game.
I've chosen to implement the enemies that I think could be seamlessly inserted into the original game (ie monsters from the ocean, jungle, caves, and the graveyard). I think I've implemented every ST2 enemy that I intend to for the foreseeable future.
I think it's better to think of my game more as a ST Level Editor rather than a full on sequel currently.
Eventually, I will be adding brand new dungeons, enemies, bosses, etc but time is at a premium these days.
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deko
Coralcolian Villager
Posts: 23
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Post by deko on Jan 28, 2014 20:41:28 GMT -5
I was actually trying to attempt to recreate the original dungeons once upon a time. I lost all the map data I made for them though so I'm unable to share what I had done. Though I remember I remade the dungeons from chapters 2, 3 and 5 before I lost them.
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zocom7
Coralcolian Villager
Posts: 19
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Post by zocom7 on Feb 3, 2014 19:36:14 GMT -5
I have no intentions of implementing height variations to ST3. I have nothing against them, I'm just choosing to keep ST3 more like the first game. Well, it could be more challenging for players to test out if height variations are added. Zoda's Revenge 2 did have this. I've chosen to implement the enemies that I think could be seamlessly inserted into the original game (ie monsters from the ocean, jungle, caves, and the graveyard). I think I've implemented every ST2 enemy that I intend to for the foreseeable future. What about major ST1 and ST2 bosses?
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