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Post by minimejosh on Apr 1, 2013 16:46:00 GMT -5
Hi, I've started to work on a custom dungeon (GREAT program, by the way), and am having trouble with invisible passages. I implemented a pair, the rooms are adjacent, and Mike goes through, but when he does, he goes through the wall itself (overlayed, see attached image), and when he gets to the other room, he disappears and seems to be continually walking right despite me not touching anything, since after a few seconds, the room loops around to itself. Any help would be appreciated, and thanks. EDIT: In hindsight, posting this on April 1st probably wasn't a good idea. Attachments:
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deko
Coralcolian Villager
Posts: 23
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Post by deko on Dec 19, 2013 3:40:49 GMT -5
The new update is great except for one thing.
I tried to switch the character for one of my existing levels with Mike and Mica and I keep getting this error whenever i try to run the level. Oddly enough, its only this dungeon that's causing it, since my other levels play just fine with them.
this is the error btw.
n error has occurred!
Source: mscorlib
Message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.ThrowHelper.ThrowArgumentOutOfRangeException() at System.Collections.Generic.List`1.get_Item(Int32 index) at ST3.Game.set_ActivePlayer(Player value) at ST3.Area.SetActivePlayer() at ST3.Game.set_currentArea(Int32 value) at ST3.Project.Load(String dungeonName, Boolean performSetupFunctions) at ST3.Main.InitializeGame(Int32 areaIndex, Int32 roomIndex, Int32 cutsceneIndex) at ST3.Main..ctor() at ST3.Program.Main()
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gellin
Administrator
startropics.com
Posts: 560
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Post by gellin on Jan 16, 2014 13:13:03 GMT -5
deko - Can you send me your dungeon and tell me which room is affected?
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deko
Coralcolian Villager
Posts: 23
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Post by deko on Jan 28, 2014 20:49:06 GMT -5
Sent you a PM containing my level.
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lecayle
Coralcolian Villager
My YouTube Channel is Retro Overdose. Only starting off now, but soon to be more professional.
Posts: 21
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Post by lecayle on Mar 29, 2015 0:14:57 GMT -5
Gellin!!! All hail the one who has brought a great game from the ashes!! Okay. Enough of that.
I just got STIII and so far I must say I am IMPRESSED. If this is truly a one man enterprise with a beta community backing it, big props man. My issue so far is that when I go to the editor, when I try to pull up the help menu (F1) I get a big old error message, with a prompt before that saying that I can continue, but I may have issues (I didn't try to continue). Here's the error dump:
An error has occurred!
Source: mscorlib
Message: Collection was modified; enumeration operation may not execute.
Stack Trace: at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext() at System.Windows.Forms.Application.ExitInternal() at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t) at System.Windows.Forms.Control.WndProcException(Exception e) at System.Windows.Forms.Control.ControlNativeWindow.OnThreadException(Exception e) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at ST3LE.Program.Main()
IS there a help file meant to go here, or has it yet to be implemented? Other than this so far, I would call STIII awesome chocolate sauce. I have been a fan/user of another fan based game editor for years for a specific green clad pointy eared fella, and I have so wanted to find something like that for ST.
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Coralcola
Global Moderator
Forget the Hollywood mess. If I was host, I'd have Wheel tape on C-Island. :)
Posts: 1,981
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Post by Coralcola on May 29, 2015 0:18:04 GMT -5
Okay... stay with me here: It's been a few years now since I've played with the level editor, and I wanted to figure out where I was at when I left off designing new dungeons. I dl-ed the newest ST3, and can create new dungeons just fine (though I'm trying to still figure out the cutscene part and how to get stairs to work). However, I can't get my old dungeons to open. I remember passing them through the Level Converter a few years back, but I don't know if that's related to this, if this is simply a directory issue, or something else. Upon trying to open an old dungeon, I first get this message: Here's an image of the screen: Hitting continue has it idle forever and spinny circle continuously go, while hitting quit kills it, but another error message comes up: System is Windows 7 Home Premium, Service Pack 1, 64-Bit. So are my old dungeons just eff-ed now, or does something else need to be done?
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gellin
Administrator
startropics.com
Posts: 560
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Post by gellin on Jun 1, 2015 19:57:20 GMT -5
lecayle - Looks like I just forgot to put up the help file in the new installer I redid awhile back. I'll make sure it's fixed for the next version.
Coralcola - If you send me the dungeon, I can get it fixed up for you.
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Post by ragtime92 on Apr 26, 2017 21:42:00 GMT -5
Thanks for the detailed bug information. You're not the first person to mention this issue. Maybe it's time to fix it For the wide room bug when Mike exits upper right, has it been fixed and if so, where can I download the new files?
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