Of course, this is the project that I'm going to push through. I've worked on a lot of StarTropics projects before but nothing came close to this.
Everything is perfect and rolling.
I think I'm going to make the second level at least, and then release a full demo. I'm going to show it on GMC and I hope it picks up well, because it's pretty hard to stun those people and keep the topic on fire.
I'm making sure to make it a perfect demo, so far I only released small demos on these boards for you guys.
Well done indeed! So far anyways. You've definately got the controls implemented nicely, and altogether it definately had the feeling of an ST game. You've replicated much of the original gameplay very well, and I was pleasantly surprised by the rockets and jetpack. Although I wish I had known about the jetpack before I spent fifteen minutes trying to get the supernova .
Now more importantly, my criticisms (which are few)
The load time in the beginning, but you know this already.
Sub-C has a sprite disproportional to how it's bounded. If you are serious about having mike go directly into it without an overworld screen, I would strongly suggest making it's bounding box twice as big. I just thought it looked a bit odd like it is.
Maybe change the cleats so they only attack enemies visible on the screen. Otherwise they could be abused, such as when I stood on one side of the building and killed an alien on the otherside with them.
And finally on a side note, I'm not sure what your planning on doing with your story, but here is something that just came to me while playing your demo: Atlantis. I feel like it could be easily worked into the existing ST mythos to be Argonian in origin, or possibly another unknown alien race. Plus Mike would already have transportation there ;D. Just a thought.
"Coincidence. That's an explanation used by fools and liars"
Status is that the project is on hold for now. nothing new. I've been too lazy to work on the game. I'll try to start it back up here someday soon.
The whole outline of the game, is that I want Mike to start out in Seattle, finally go to where he's from, interact with Dr. Jones more. Later, I want Mike to go into space, I want Zoda to have some type of home planet. Maybe something like Dragon Ball Z and the Freeza thing, they find out Zoda was destroyed, and they use all their technology to make the ultimate Zoda, Mike has to end it all and destroy Zoda and his planet before Zoda does so to Earth.
The artifact Doctor Jones found will be some type of device that was from Zoda's ship that told Zoda's planet that Zoda is dead, and is making citizens turn evil in Seattle like the first and second dungeon boss.
The aliens from Zoda's Planet will be sending special soldiers and aliens to destroy Mike.
I'll roll down to Mike going to space, going to the new rebuilt Argonia to get new technologic weapons to help defeat Zoda.
Been working on the game a bit more. No download updates, but for progress report,
-Cleats kill enemies on screen only -Cleaned up new game code -Started working on a new dungeon -New saber sword weapon (part of the bat item collection) -new music -removed some debug stuff -made the alien gun a little stronger.
I think I'll apply it this way: After you go to Dr. J's lab in Seattle, it turn to night, and he'll decide to lend you a watch, after that, the time system is turned on so you can now see time and the day/night cycles.
Time based events could be talking to NPCs at certain times, maybe getting to them before a time deadline. I could have places that open only at certain times as well.
A lot can be done with the time system that will tie in with achieving your goals in the game.