Post by ZeedDragon on Jun 19, 2008 12:06:41 GMT -5
Hey there, on startropicshq.com/ under STIII, in the User Dungeons area, is my project "Tenfortyfourcola" (so called because thats what time in the morning it was when I had finished the first dungeon, and no other name was forth-coming). I hadn't realised it at the time, but after submitting and testing things further I discovered a tile-error that prevents forward progress.
In one room filled with water and around eleven or so of the white, split-second sinking tiles, you're supposed to jump diagonally up and to the left then work your way around to a step-tile; however, I misplaced that needed sink-tile, so Mike ends up in the water.
I've repaired this error in the following update. Bytheway, just ignoo Baboo in the start; I still haven't figured out how to insert text correctly, so you get your weapons at the start instead of the end of the conversation.
The basic plot is this:"Mike is on the new island, 1044cola, never before set foot on by him. Uncle Steve has arived ahead of Mike to dig through the recently opened ruins unearthed many years before, but he left behind Mikes first three tools incase something should happen to him(the original three weapons). Sure enough Aliens, remnants of Zodas first and second attacks, have tracked Dr. J down and plan to use him at getting back at Mike. So go save your Uncle."
Anyway, I've worked on another dungeon, but you can't access it, since the engine doesn't recognize the end of the first despite a room being listed as such. Or am I just doing something wrong? Well, heres the updated file, anyway:
zeeddragon.angelfire.com/1044cola_.zip
In one room filled with water and around eleven or so of the white, split-second sinking tiles, you're supposed to jump diagonally up and to the left then work your way around to a step-tile; however, I misplaced that needed sink-tile, so Mike ends up in the water.
I've repaired this error in the following update. Bytheway, just ignoo Baboo in the start; I still haven't figured out how to insert text correctly, so you get your weapons at the start instead of the end of the conversation.
The basic plot is this:"Mike is on the new island, 1044cola, never before set foot on by him. Uncle Steve has arived ahead of Mike to dig through the recently opened ruins unearthed many years before, but he left behind Mikes first three tools incase something should happen to him(the original three weapons). Sure enough Aliens, remnants of Zodas first and second attacks, have tracked Dr. J down and plan to use him at getting back at Mike. So go save your Uncle."
Anyway, I've worked on another dungeon, but you can't access it, since the engine doesn't recognize the end of the first despite a room being listed as such. Or am I just doing something wrong? Well, heres the updated file, anyway:
zeeddragon.angelfire.com/1044cola_.zip