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Post by ShadowHunter on Feb 22, 2009 19:49:30 GMT -5
Some good news. I was able to get a friend I know who can help with graphics. He's a pretty good at graphics and he's interested in this project. On another note, I've been able to determine what files are necessary to run the program on XP / Vista, thanks to shini and the same friend I mentioned up above. - d3dx9_35.dll If this file is missing from your system32 folder, you'll need it in there. You can obtain it here: www.angelfire.com/gundam/hitme/d3dx9_35.abc- download the file - rename the extension from .abc to .dll - move the file into the system32 folder The program and any future demos should run now if it wasn't before due to this issue.
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CKY2K
C-Serpant Slayer
Island Courage
Posts: 233
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Post by CKY2K on Feb 24, 2009 21:37:18 GMT -5
Why there?
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Post by ShadowHunter on Feb 24, 2009 23:41:42 GMT -5
That's where system files are typically stored. DirectX has a ton of files, such as DLL files, stored in system32. When the program is run and requires a linkage to a system file for certain functionality, it will check in there.
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Post by ShadowHunter on Mar 1, 2009 0:19:18 GMT -5
UPDATEI've had some issues with redistrubuting EXE files compiled in Visual C++ 2008. Thankfully, I've gotten past this. Aside from the d3dx9_35.dll file I mentioned before that you may need if you don't have it, check out the following. If you do not have C++ installed on your comp, then you likely don't have these files that the EXE needs to link to. Go here, download the file presented, and run it to install the appropriate files so you don't have to worry about this and can actually run the EXE (and any future ones I put up or that others make using C++). www.microsoft.com/downloads/details.aspx?familyid=D5692CE4-ADAD-4000-ABFE-64628A267EF0&displaylang=enNow, for the actual program. Here's a screenshot. www.angelfire.com/gundam/hitme/ST3_ss1.jpgNow, I know it doesn't look much different than the last one, and you can't simulate movement with a screenshot. However, I'd like to complete a bit more before I upload a demo showing my progress. What I have done right now- Can move an animated sprite around using the arrow keys. The sprite doesn't move across the window, but the background actually scrolls as the sprite moves to simulate moving across a map - This is the overworld style movement and works just like how it was in StarTropics - Can add a map (visual only for now) as a single image What is being worked on now- Making the map stop scrolling when it hits the edge. Character should freely move at this point - Center the character What is being worked on after- Make character and map uploadable via textfile info for dynamic editing - Work on collision detection system
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Scotty D.
Administrator
Totally Awesome Dude
Roll Initiative!
Posts: 7,312,445
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Post by Scotty D. on Mar 1, 2009 18:16:14 GMT -5
Yeah...so Angelfire doesn't like it when people hot-link to pics on their servers, so you may need to upload that screenshot somewhere else, like ImageShack or something.
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Post by ShadowHunter on Mar 1, 2009 19:09:47 GMT -5
Yeah...you can't click on it like a link. You have to copy-paste that URL into your address bar and go from there. I'll look into one of those sites for images. Edit: Okay, I made an imageshack account. I'll remove the angelfire pic since there's no point keeping it there now.
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Post by shinigamihedgehog on Mar 1, 2009 20:30:21 GMT -5
Oohh Mike looks so lonely up there in space. In space.. no one can hear you scream.. at least if they've all got bananas jammed in their ears.
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Post by ShadowHunter on Mar 2, 2009 1:41:22 GMT -5
I should put Mica in there or one of Zoda's henchmen to keep Mike company, though I think the alien will want to kill Mike. Hahaha, that'd be a funny image to see if they did have bananas in their ears. Update- Current tasks have been completed. Mike is centered and can move around a map that scrolls properly - Going to get working on the next set (collision detection and such), though I'm very busy this week so I won't have anything to show right away. Here is a demo of everything so far. Again, remember to have followed what I said above about the d3dx9_35.dll and the Microsoft link for those C++ files. www.angelfire.com/gundam/hitme/ST3.zip(enter that into the address bar, it's not a link)
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Post by ShadowHunter on Sept 15, 2009 9:06:08 GMT -5
Just wanted to say I've picked up the original version of the project again with shini (the one being built on XP) rather than continue trying to do a port job. So far it's been going great!
- Updated the game's program, fixing some bugs, optimizing code for speed and efficiency, and building up the sprite component for NPCs - map editor greatly improved and capable of creating maps for their visual component and for setting boundaries within the map - Coralcola village map created and linked - Chief's hut interior created and linked - multiple NPCs appearing on map and movement started, though being worked on
Once overworld NPCs are done, gonna give an attempt at doing the 1st dungeon map.
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