Post by ShadowHunter on Feb 24, 2009 23:41:42 GMT -5
That's where system files are typically stored. DirectX has a ton of files, such as DLL files, stored in system32. When the program is run and requires a linkage to a system file for certain functionality, it will check in there.
Post by ShadowHunter on Mar 1, 2009 0:19:18 GMT -5
I've had some issues with redistrubuting EXE files compiled in Visual C++ 2008. Thankfully, I've gotten past this. Aside from the d3dx9_35.dll file I mentioned before that you may need if you don't have it, check out the following.
If you do not have C++ installed on your comp, then you likely don't have these files that the EXE needs to link to. Go here, download the file presented, and run it to install the appropriate files so you don't have to worry about this and can actually run the EXE (and any future ones I put up or that others make using C++).
Now, I know it doesn't look much different than the last one, and you can't simulate movement with a screenshot. However, I'd like to complete a bit more before I upload a demo showing my progress.
What I have done right now - Can move an animated sprite around using the arrow keys. The sprite doesn't move across the window, but the background actually scrolls as the sprite moves to simulate moving across a map
- This is the overworld style movement and works just like how it was in StarTropics
- Can add a map (visual only for now) as a single image
What is being worked on now - Making the map stop scrolling when it hits the edge. Character should freely move at this point - Center the character
What is being worked on after - Make character and map uploadable via textfile info for dynamic editing - Work on collision detection system
Post by ShadowHunter on Mar 2, 2009 1:41:22 GMT -5
I should put Mica in there or one of Zoda's henchmen to keep Mike company, though I think the alien will want to kill Mike.
Hahaha, that'd be a funny image to see if they did have bananas in their ears.
Update - Current tasks have been completed. Mike is centered and can move around a map that scrolls properly - Going to get working on the next set (collision detection and such), though I'm very busy this week so I won't have anything to show right away.
Here is a demo of everything so far. Again, remember to have followed what I said above about the d3dx9_35.dll and the Microsoft link for those C++ files.
Post by ShadowHunter on Sept 15, 2009 9:06:08 GMT -5
Just wanted to say I've picked up the original version of the project again with shini (the one being built on XP) rather than continue trying to do a port job. So far it's been going great!
- Updated the game's program, fixing some bugs, optimizing code for speed and efficiency, and building up the sprite component for NPCs - map editor greatly improved and capable of creating maps for their visual component and for setting boundaries within the map - Coralcola village map created and linked - Chief's hut interior created and linked - multiple NPCs appearing on map and movement started, though being worked on
Once overworld NPCs are done, gonna give an attempt at doing the 1st dungeon map.