Post by Michael Jones on Oct 22, 2016 22:50:23 GMT -5
I have always argued against the fact that the controls in ST1 are unusual, and actually love how they work, and how you can easily change the direction that Mike faces in midair without having to worry about Mike himself moving (like you could be jumping across a gap to the left, but then press up while performing that jump in order to attack an enemy that is coming at you). I've always thought that it all works very well, although I was so young the first time that I played ST that I don't actually even have memory of my first time playing it, so I suppose that the fact that I grew up with the game is likely a large part of why nothing about it even phases me these days.
Regardless though, welcome to the board! People who love StarTropics really are few and far between, so we hope that you enjoy your stay at our quiet little corner of the internet.
The controls are great, and they're definitely a big part of what makes StarTropics so great. I just mean that they're unusual in how discrete they are: you can only move on a tile-by-tile basis. Compare that to other overhead games, such as Zelda, where you have fluid pixel-by-pixel movement. The game's challenges do a great job of introducing the controls, though, and they feel natural.